The first prototype-oriented programming language was Self, developed by David Ungar and Randall Smith in the mid-1980s to research topics in object-oriented language design. Since the late 1990s, the classless paradigm has grown increasingly popular.
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Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming.
Prototype-based programming uses generalized objects, which can then be cloned and extended. Using fruit as an example, a "fruit" object would represent the properties and functionality of fruit ...
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Create an ordinal categorical array. The array has three categories: ‘small’, ‘medium’, and ‘large’. Find all values greater than or equal to the category ‘medium’. A value of logical 1 ( true) indicates a value greater than or equal to the category ‘medium’. Compare the rows of A.
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